New Spell Ideas for Pits & Perils

New Spells

Here are some spell ideas, none of them playtested by me. PEST is just a generic retheming of CROW, created by Damn Elf Press. Some of my ideas are frivolous, and some are more serious. If you can think of a better four letter word for them, by all means please do share them. And if you think that any of these effects can be achieved by just retheming existing Pits & Perils spells, please tell me! I dislike redundancy. It’s a minimalist system, so let’s be minimal.

As usual with my writings, this list of spells is public domain. Enjoy them.

Bolt Spells

The Fear Fire Foes! supplement details some variants to the standard Bolt spell, including Fire, Force, Ice and Lightning. Using the same base damage, we can create other bolt spells.

Necrotic Bolt – A bolt of putrescence causes the target to break out in sores, boils, and rotting flesh. This will also rot leather armor, food, waterskins, backpacks, ropes, planks on a wooden bridge, or anything else organic.

Holy bolt – A beam of divine light that will inflict double damage to an undead or demonic target. This spell only harms undead or demons. This spell is often found embedded into wands created by magicians in cooperation with high level clerics.

Acid Bolt – A bolt of acid burns the flesh of the target and damages metal armor, weapons, or any other metal object.

Other Spells

PEST

Summon a swarm of pests that peck, sting or poison anyone near the caster.   The pests can be a flock of birds, bees, ants, wasps, frogs, or any conceivable plague of nuisance creatures suitable to the game setting. The effects are identical to CROW created by Damn Elf Press. Click the link to see his spell.  Particular effects can be created for a given pest type.  For example, the frogs may be covered with a poison that does not cause damage but causes hallucinations to those who touch them.  A swarm of locusts might a racket so loud it attracts other foes in the dungeon, and so on.

FART

Summon a stinking cloud of noxious vapor within 60′ feet of the caster, having a radius of 20′ from the target point. Any breathing creature within the cloud must save or be disabled by coughing, choking and heaving, resulting in being at -2 to all actions while in the cloud. The spell duration is 1d6 + 1 per three levels of the caster.

HURL

Cause one man sized object within 30′ to be flung forcefully at any target within javelin range. The attack roll and damage are +1 per three levels of the caster. Even if the attack misses, the flung victim takes 1d3 damage and is at -1 for one round.

SAND

Range 60′. Cause a 20’x20′ sandy or dirt floor to become a pit of quicksand for 1d6 rounds. Extend the duration by +1 rounds per three levels of the caster. Anyone partially sunk into the quicksand will be trapped in the ground when the quicksand fades away.

FALL

Cause a target within 60′ to save or trip and fall whenever it tries to move. This spell lasts 1d6 rounds, with +1 round per three levels of the caster.

BUFF

Cause all persons within 30′ of the caster to gain +1 to all actions for 1d6 turns. Extend the duration by +1 per three levels of the caster.

LUST

Range 30′. Cause the target save or become sexually enamored with another target within the caster’s line of sight. This lasts 1 turn, or until the target’s advances are violently rebuffed.

VILE

Range 30′. Cause one gallon of drink or up to six regular meals to become poisonous for one turn. Anyone consuming must save or take one hit, and be at -3 due to gut pain and vomiting for 1d6 rounds.

DUMB

Range 60′. Target loses all powers of speech, including screaming and yelling, for 1d6 rounds. Extend the duration by +1 per three levels of the caster.

RACE

Range 30′. The target can run at 3 times normal movement for one turn.

HONE

Range 30′ radius. Edged weapons deal +1 damage for 1d6 rounds. Extend the duration by +1 per three levels of the caster.

BASH

Range 30′ radius. Blunt weapons deal +1 damage for 1d6 turns. Extend the duration by +1 per three levels of the caster.

HATE

Range 30′. Cause target save or become enraged at another target within the caster’s line of sight for one turn. The spell is broken if the first target is violently struck.

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