In my previous posts I created fighters and clerics for Pits & Perils. In this post I will create thieves. Note that all thieves have dexterity plus whatever stat they roll. So the Dexterity thief will have double dexterity. I will roll a random background for each one, re-rolling or choosing if I get the same background twice. Starting gold will be 40gp like the other characters.
Note that I use all the optional rules for thieves from both Fear Fires Foes and Infernal Realms. In this way I can vary their weapons a bit more. By the standard rules they use only daggers.
I preferred to make shorter backgrounds for these characters. Sometimes it’s better to keep it simple and expand as you play the game.
Gear: bedroll, pack, rations(7), club, dagger, leather, rope, lantern, oil, cloak, sack, lockpicks, 13gp
Jerome made his living as a bodyguard and magician’s assistant in a traveling circus act.
Gear: bedroll, pack, rations(7), dagger, dagger, leather, iron spikes(6), rope, fishing pole, sling, stones(20), lockpicks, tinderbox, 2gp
For Kaitlin, fishing helped to make ends meet when she couldn’t meet others’ ends.
Gear: bedroll, pack, rations(7), blowgun, darts(20), dagger, leather, cloak, lantern, oil, rope, lockpicks, 14gp
A compassionate apothecary let Larry sweep the floor in return for a place to sleep. Larry stayed up late and learned about all kinds of toxins and medicines. Since then, he learned to make a dart pay more than begging.
Gear: bedroll, pack, rations(7), dagger, dagger, leather, mallet, lockpicks, crowbar, tinderbox, wooden stake(6), rope, cloak, sack, 6gp
Malloy studied stolen jewelry boxes well enough to manufacture his own.
Sturdy Thief (constitution)
Gear: bedroll, pack, rations(7), club, dagger, leather, mirror, cloak, tinderbox, sack, rope, lockpicks, 16gp
Ned would say there’s nothing like burgling a mansion secured with locks of your own design.
Gear: bedroll, pack, rations(7), blowgun, darts(20), dagger, cloak, sack, rope, ale(3), lockpicks, 28 gp
Customers of Opehlia’s fletching shop could never figure out how they paid one price for arrows but always seemed to be missing twice as much money afterward.